![]() Fixed a bug that made "Defend"-Quests unassignable under certain circumstances. ![]() Main Faction Quests When Freedom Calls: Kill the Raiders in the Museum of Freedom. You will never have more than 1 radiant quest … Act three begins when the Sole Survivor acquires the ability to fast-travel to and from the Institute at the end of Institutionalized. New quest once you have established all settlements of the Commonwealth : Preston will tell you that the minutemen controlled area has gotten to big to administrate from the castle, he tells you to talk to ronnie shaw about it. This mod changes a single flag on a few rare radiant quests to fix a simple bug that made the quest fail at random. ![]() ![]() ![]() The thinking behind supporting the Minutemen in Fallout 4 is that having more connected settlements will result in a safer, more prosperous Commonwealth. Nachdem die Minutemen ihre Operationen wie gewohnt fortsetzten, mussten sie im Jahr 2247 ihr Haup… 11:07pm Any way to get rid of Minutemen quests? Sanctuary: Learn the art of crafting. Nevada Outlaws is a completely voiced quest mod which will feel like an RPG game because you are out to hunt down the outlaws and fiends on the orders of a man called Timothy. ![]()
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